Weapons

Martial Weapons

Name Cost Damage Weight Properties
Greatbow 65 gp 2d6 Piercing 10 lb. Ammunition (range 200/800), demanding, heavy, two-handed

Firearms

Firearms are special weapons, a character proficient with all martial weapons is not necessarily proficient with firearms, unless specifically granted proficiency with them.

Name Cost Damage Weight Properties
Musket 250 gp 1d12 Bludgeoning 7 lb Ammunition (range 50/150), heavy, slow-loading, two-handed.
Pistol 150 gp 1d10 Bludgeoning 3 lb Ammunition (range 40/120), slow-loading

Demanding: When using this weapon to attack a target within 10 feet, you have disadvantage on the attack roll. You cannot attack with this weapon in a turn where you moved 5 feet or more.
Slow-Loading:  You must use an action to reload this weapon.

Weapons

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